Sneak peek
It isn’t working like I want, but at least it’s starting to look better. libellen’s framebuffer subsystem seems to be working fine, needs a lot of work, though.
It isn’t working like I want, but at least it’s starting to look better. libellen’s framebuffer subsystem seems to be working fine, needs a lot of work, though.
See? I told you this thing was alive. Besides work, where I’m probably tackling the most challenging task of my career (sorry, can’t give any details), I’ve started investigating the DS homebrew scene. A few years ago I got myself a DS Phat mostly because it was a fun toy to hack on and, truth [...]
I can’t help it, the blog is back. After a short manteinance, cryodreams is sporting a new fancy look. YES, I know the logo has a rogue white pixel that shouldn’t be there. Blame The Gimp.
Yeah it’s late. A few moments ago I got back from the Argentinian Videogames Expo. As many other things here in Argentina, the event was made true thanks to the huge effort of the guys from ADVA, the Argentinian Game Developers Asociation. You guys fucking rock. This is pretty much all I wanted to say. [...]
So, it finally happened: Yesterday the first batch of Atmosphir closed beta invites went down the tubes to some lucky people who get to play the game before anyone else. If you received your invite then congratulations, and if you didn’t, don’t panic! There’s enough game for everyone, I’m sure it’s just a matter of [...]
Yes, it’s been pretty quiet around here lately. I’ve been talking with my non-rounded mollusk friend about a possibly blog merger, so we can both abandon a single blog (a rather pragmatic approach, indeed). There, that’s today’s excuse. Also, Disgaea DS (I find the lack of japanese voice track mildly dissapointing, though). Oh, and my [...]
9/9/99 was a special day for any western Sega fan: The Dreamcast was launched in the states. After four years of development and many obstacles left behind Sega was starting its comeback, putting their hopes on a new console and, while at it, starting the 128 bits era. As probably most of you already know, [...]
I recently found this post at Kotaku, with an interview with Ryan Payton of Metal Gear Solid 4 fame. I’ve been reading about this guy for the last few months, mostly because of the MGS hype, I he seems to be quite cool and honest. I hope him the best with his new life, by [...]
<offtopic> Ok, I’m hereby officially stepping down from the One Screen RPG Compo. As poignant as this is, I just don’t have the time to submit something I’d feel comfortable with. Anyway, I hope Lys can someday see the light of the day (kudos for those who get the pun, norwegians excluded), but I won’t [...]
So here I am, failing to deliver what I promised (more frequent updates). But guess what? Yes! Excuses! I’ve been busting my rear end coding to be able to send something to CODEAR’s Single Screen RPG compo. I have the idea and the coding is coming as good as my little free time permits. One [...]