Archive for 'gaming diet'

Procedural Generation compo

Some time ago the good people at TIGSource organized a new compo, this one focused on procedural generation of game assets. I’ve been playing a few of the entries and I must admit I’m very impressed. While most of the games are pretty cool, I have a few favorites: Rescue: The Beagles A very simple [...]

Grid: Made of dreams and awesome

Look, I like cars. No kidding, I really do. My first contact with the genre was Need for Speed II SE, a really old game for PC for those too young to remember. And I never really liked any other NFS game after the third one, which featured an amazing chase mode (being the PC [...]

Abstraction

A few years ago I stumbled upon some japanese dude’s website where he published a few games he had made. I’ve always been a vertical shooter fan, specially japanese ones with bullet hell (some people calls them curtain shooters), and this guy (Kenta-Cho) happened to like coding shooters. A fine deal for me. At that [...]

PHVsPjwvdWw+