Archive for 'programming'

Sneak peek

It isn’t working like I want, but at least it’s starting to look better. libellen’s framebuffer subsystem seems to be working fine, needs a lot of work, though.

Deployment, community

So, it finally happened: Yesterday the first batch of Atmosphir closed beta invites went down the tubes to some lucky people who get to play the game before anyone else. If you received your invite then congratulations, and if you didn’t, don’t panic! There’s enough game for everyone, I’m sure it’s just a matter of [...]

On exploration, and stuff

<offtopic> Ok, I’m hereby officially stepping down from the One Screen RPG Compo. As poignant as this is, I just don’t have the time to submit something I’d feel comfortable with. Anyway, I hope Lys can someday see the light of the day (kudos for those who get the pun, norwegians excluded), but I won’t [...]

State of affairs

So here I am, failing to deliver what I promised (more frequent updates). But guess what? Yes! Excuses! I’ve been busting my rear end coding to be able to send something to CODEAR’s Single Screen RPG compo. I have the idea and the coding is coming as good as my little free time permits. One [...]

Creative programming

<offtopic> Sorry about the lack of updates to this thing. Blame it on work, university or whatever, it doesn’t really matter. Even though I’ll be pretty busy in the following weeks, I’ll try to keep this thing a little more active in the future. By the way, I was going to write a lengthy post [...]

Some GUI LÖVE

Hacking night! A programmer’s paradise: the night, some food and coffee of course. Now that I’ve started to put some code together for my next game, I realized how much code I had to write to get a three-button gui working in Zoomer. I did everything by hand and the final result was as flexible [...]

CODEAR strikes back

Remember CODEAR’s banner compo? No? Nevemind, the important thing is that a new competition just started (Yay, spanish!). As the astute reader will notice just by looking at the banner, in this one you’re supposed to code a RPG game which uses one, and only one, static background. No scrolling, no zooming, no switching between [...]

The results!

And the All Mighty Banner Game Competition came to an end. While the final result is far from surprising, I’m happy that Zoomer didn’t make it the last. As I said before, I’m really happy I was able not only to finish a game, but finish a game that’s also more or less playable. Congratulations [...]

It’s not about the looks… or is it?

A few days ago I was wondering what to do about the Zoomer look. While I like the minimalist approach, I also think the in-game primitive-based graphics just don’t look like they should (*cough*they’recrap*cough*). So I’ve been thinking about what direction should I follow on that regard. Since I wasn’t able to find any answers, [...]

CODEAR Banner Games Competition

The english version of the compo site is now publicly available. For those who don’t know (probably the vast majority, heh), this competition (organized by the Argentinian Game Development Association) was about making little games which couldn’t surpass the 600×90 pixels display size. I entered the competition with a simple arcade game called Zoomer. There’s [...]

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