Archive for 'blahblahblah'

EVA was a blast

Yeah it’s late. A few moments ago I got back from the Argentinian Videogames Expo. As many other things here in Argentina, the event was made true thanks to the huge effort of the guys from ADVA, the Argentinian Game Developers Asociation. You guys fucking rock. This is pretty much all I wanted to say. [...]

Silence

Yes, it’s been pretty quiet around here lately. I’ve been talking with my non-rounded mollusk friend about a possibly blog merger, so we can both abandon a single blog (a rather pragmatic approach, indeed). There, that’s today’s excuse. Also, Disgaea DS (I find the lack of japanese voice track mildly dissapointing, though). Oh, and my [...]

On Sega, birthdays and hedgehogs

9/9/99 was a special day for any western Sega fan: The Dreamcast was launched in the states. After four years of development and many obstacles left behind Sega was starting its comeback, putting their hopes on a new console and, while at it, starting the 128 bits era. As probably most of you already know, [...]

Japan is not the problem

I recently found this post at Kotaku, with an interview with Ryan Payton of Metal Gear Solid 4 fame. I’ve been reading about this guy for the last few months, mostly because of the MGS hype, I he seems to be quite cool and honest. I hope him the best with his new life, by [...]

Creative programming

<offtopic> Sorry about the lack of updates to this thing. Blame it on work, university or whatever, it doesn’t really matter. Even though I’ll be pretty busy in the following weeks, I’ll try to keep this thing a little more active in the future. By the way, I was going to write a lengthy post [...]

Creativity? Bussiness? Choose only one

While surfing the intertubes, I stumbled upon this fine post at Destructoid where Square’s main honcho, Yoichi Wada, stated that the company will, from now on, focus its efforts in main-stream games only. This decision isn’t really surprising, 2007 wasn’t a good year for Square on the finances front. Let’s be honest here: Square is [...]

Grid: Made of dreams and awesome

Look, I like cars. No kidding, I really do. My first contact with the genre was Need for Speed II SE, a really old game for PC for those too young to remember. And I never really liked any other NFS game after the third one, which featured an amazing chase mode (being the PC [...]

Colors!

Ok, here’s a short one: A friend of mine pointed me to this really interesting homebrew DS game/app simply called Colors! Simply put, is a tiny but rather impressive painting app for the DS. It makes full use of the little console’s pressure sensing technology for some awesome results. Here are some work made with [...]

CODEAR Banner Games Competition

The english version of the compo site is now publicly available. For those who don’t know (probably the vast majority, heh), this competition (organized by the Argentinian Game Development Association) was about making little games which couldn’t surpass the 600×90 pixels display size. I entered the competition with a simple arcade game called Zoomer. There’s [...]

Starting engines

Hi all, my name is Iván Vodopiviz and I’m a game developer from Argentina. First of all, welcome to my humble piece of the internet, I hope you enjoy your stay. I’m currently adding content to this website, stay tuned for more. In the meantime, you might want to download Zoomer, the first game I [...]

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